Traits

Level

Initial Level: 1

Maximum Level: 100

There's a positive correlation between Hero's Level and Attack.

Gold needed for leveling up heroes show below:

Level
Gold needed

1

/

2

10

3

10

4

20

5

20

6

30

7

40

8

40

9

50

10

50

11

60

12

130

13

150

14

180

15

200

16

230

17

250

18

280

19

310

20

340

21

370

22

390

23

430

24

450

25

490

26

530

27

550

28

590

29

620

30

650

31

690

32

730

33

770

34

810

35

840

36

880

37

930

38

970

39

1010

40

1050

41

1190

42

1970

43

1990

44

2030

45

2080

46

2100

47

2140

48

2180

49

2220

50

2260

51

2350

52

2500

53

2540

54

2600

55

2620

56

2660

57

2720

58

2770

59

2790

60

2840

61

3000

62

3300

63

3300

64

3300

65

3300

66

3300

67

3300

68

3500

69

3700

70

3900

71

3900

72

3900

73

4000

74

4200

75

4200

76

4200

77

4300

78

4800

79

4800

80

4800

81

4800

82

5000

83

5100

84

5100

85

5700

86

5700

87

5800

88

6000

89

6000

90

6000

91

6200

92

6600

93

6600

94

6600

95

6800

96

6900

97

6900

98

7500

99

7500

100

7550

Note: When a hero reaches a certain level, it needs to ascend first to continue Level Up.

Ascension and hero spirit

Heroes will be unable to level-up if they reach the current level cap, thus, they need to ascend to increase the cap. This will also improve a character's attack.

To ascend a card, you need at least one hero spirit transformed from the same character. Ascension will bring heroes to a higher level cap, and cards of different ascension level will need different amount of gold.

Ascension level is shown as "stars" on the hero's profile. Heroes starts with 0 stars and have a maximum of 9 stars.

Details show below:

Ascension Level
Level Cap
Gold Needed
Attack Boost
Hero Spirit Needed

0

20

/

/

/

1

30

300

5%

1

2

40

1500

10%

2

3

50

4000

15%

4

4

60

8000

20%

6

5

70

14000

25%

8

6

80

20000

30%

12

7

90

30000

35%

16

8

95

45000

40%

20

9

100

60000

45%

25

Class

Each hero, monster and boss has its unique class. More details see: Class System

Attack

Affect a heroes damage dealt. Higher level means higher attack.

Attack growth

A higher attack growth means higher attack gain after leveling up. There are several attack growth levels in CryptoEmpire, they are(in an ascending order):

  • C

  • B

  • A

  • S

  • SS

  • SSS

A hero with level C attack growth will get relatively small amount of attack after leveling up, while heroes with SSS attack growth will have a tremendous amount of attack when leveling up.

Summoning count

Each hero can only summon 5 times. The cost of summoning will increase according to summoning count and hero rarities.

Energy

Player's energy will be influenced by the 5 rarest cards in the collection. Heroes with different rarities will provide different energies. The energy points provided show below:

Rarity
Energy provided

Common

1

Rare

2

Epic

3

Legendary

4

Attribute Point

After a hero is leveled up, the additional attribute points enable players to allocate on this hero is different based on rarity. More details see: Attributes

Action Point

All heroes have 1500 basic AP, and each battle will cost 25 AP.

Note: The AP WILL NOT recover, players need to refill the energy point with gold.

Gold needed = Grade*(1500-current AP)/10

Grade coefficient show below:

Grade
Coefficient

Common

1

Rare

2

Epic

3

Legendary

4

For example, if a common hero lost 30 AP, the recovering cost will be:

1*(1500-1470)/10 = 3 Gold

Last updated