Traits
Last updated
Last updated
Level
Initial Level: 1
Maximum Level: 100
There's a positive correlation between Hero's Level and Attack.
Gold needed for leveling up heroes show below:
Level | Gold needed |
---|---|
Note: When a hero reaches a certain level, it needs to ascend first to continue Level Up.
Ascension and hero spirit
Heroes will be unable to level-up if they reach the current level cap, thus, they need to ascend to increase the cap. This will also improve a character's attack.
To ascend a card, you need at least one hero spirit transformed from the same character. Ascension will bring heroes to a higher level cap, and cards of different ascension level will need different amount of gold.
Ascension level is shown as "stars" on the hero's profile. Heroes starts with 0 stars and have a maximum of 9 stars.
Details show below:
Class
Each hero, monster and boss has its unique class. More details see: Class System
Attack
Affect a heroes damage dealt. Higher level means higher attack.
Attack growth
A higher attack growth means higher attack gain after leveling up. There are several attack growth levels in CryptoEmpire, they are(in an ascending order):
C
B
A
S
SS
SSS
A hero with level C attack growth will get relatively small amount of attack after leveling up, while heroes with SSS attack growth will have a tremendous amount of attack when leveling up.
Summoning count
Each hero can only summon 5 times. The cost of summoning will increase according to summoning count and hero rarities.
Energy
Player's energy will be influenced by the 5 rarest cards in the collection. Heroes with different rarities will provide different energies. The energy points provided show below:
Attribute Point
After a hero is leveled up, the additional attribute points enable players to allocate on this hero is different based on rarity. More details see: Attributes
Action Point
All heroes have 1500 basic AP, and each battle will cost 25 AP.
Note: The AP WILL NOT recover, players need to refill the energy point with gold.
Gold needed = Grade*(1500-current AP)/10
Grade coefficient show below:
For example, if a common hero lost 30 AP, the recovering cost will be:
1*(1500-1470)/10 = 3 Gold
Ascension Level | Level Cap | Gold Needed | Attack Boost | Hero Spirit Needed |
---|---|---|---|---|
Rarity | Energy provided |
---|---|
Grade | Coefficient |
---|---|
1
/
2
10
3
10
4
20
5
20
6
30
7
40
8
40
9
50
10
50
11
60
12
130
13
150
14
180
15
200
16
230
17
250
18
280
19
310
20
340
21
370
22
390
23
430
24
450
25
490
26
530
27
550
28
590
29
620
30
650
31
690
32
730
33
770
34
810
35
840
36
880
37
930
38
970
39
1010
40
1050
41
1190
42
1970
43
1990
44
2030
45
2080
46
2100
47
2140
48
2180
49
2220
50
2260
51
2350
52
2500
53
2540
54
2600
55
2620
56
2660
57
2720
58
2770
59
2790
60
2840
61
3000
62
3300
63
3300
64
3300
65
3300
66
3300
67
3300
68
3500
69
3700
70
3900
71
3900
72
3900
73
4000
74
4200
75
4200
76
4200
77
4300
78
4800
79
4800
80
4800
81
4800
82
5000
83
5100
84
5100
85
5700
86
5700
87
5800
88
6000
89
6000
90
6000
91
6200
92
6600
93
6600
94
6600
95
6800
96
6900
97
6900
98
7500
99
7500
100
7550
0
20
/
/
/
1
30
300
5%
1
2
40
1500
10%
2
3
50
4000
15%
4
4
60
8000
20%
6
5
70
14000
25%
8
6
80
20000
30%
12
7
90
30000
35%
16
8
95
45000
40%
20
9
100
60000
45%
25
Common
1
Rare
2
Epic
3
Legendary
4
Common
1
Rare
2
Epic
3
Legendary
4