$EMP in-game distribution

Prize Pool design

There will be a daily total prize pool for CryptoEmpire in-game $EMP distribution and a certain amount of $EMP will be added to the pool each day.

A large portion of the pool will be distributed to the top players on the leaderboard and the other part will be an incentive for all active players.

Pool A - For Top Players

  1. A part of daily total prize pool will be awarded to the top 50 players on the leaderboard each 3 days, which means the prize pool will be accumulated for three days.

  2. The reward of pool A will be distributed on 00:00 UTC every day, the reward will be added to players' $EMP balance in-game.

Pool B - For Active Players

  1. Pool B = Total Daily Prize Pool - Pool A

  2. Reward of pool B will be distributed each day on 00:00 UTC, the reward will be added to players' $EMP balance in-game.

  3. All players will get a certain amount of CEP (CryptoEmpire Point) when they play game modes in CryptoEmpire, and prize pool B will be distributed based on CEP, here's how it's accumulated:

  • ARENA

    Result against bossResult against playerCEP

    Lose

    Lose

    1

    Lose

    Win

    2

    Win

    Lose

    6

    Win

    Win

    8

  • BOUNTY RACE

    Entrance ($EMP)ResultCEP

    100

    Win

    4

    100

    Lose

    2

    1000

    Win

    8

    1000

    Lose

    4

  • WORLD BOSS

    Every time player joins the world boss mode, 5 CEP will be accumulated.

Players will get $EMP reward for their daily activity, formula show below:

Daily participation $EMP reward = Prize Pool B*Player's CEP/Total players' CEP

For example, if player P accumulated 5 CEPs in a day and a total of 100 CEPs was generated by all players while there were 100 $EMP in the pool, player P will get:

100*5/100 = 5 $EMP

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