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$EMP in-game distribution

Prize Pool design

There will be a daily total prize pool for CryptoEmpire in-game $EMP distribution and a certain amount of $EMP will be added to the pool each day.
A large portion of the pool will be distributed to the top players on the leaderboard and the other part will be an incentive for all active players.

Pool A - For Top Players

  1. 1.
    A part of daily total prize pool will be awarded to the top 50 players on the leaderboard each 3 days, which means the prize pool will be accumulated for three days.
  2. 2.
    The reward of pool A will be distributed on 00:00 UTC every day, the reward will be added to players' $EMP balance in-game.

Pool B - For Active Players

  1. 1.
    Pool B = Total Daily Prize Pool - Pool A
  2. 2.
    Reward of pool B will be distributed each day on 00:00 UTC, the reward will be added to players' $EMP balance in-game.
  3. 3.
    All players will get a certain amount of CEP (CryptoEmpire Point) when they play game modes in CryptoEmpire, and prize pool B will be distributed based on CEP, here's how it's accumulated:
  • ARENA
    Result against boss
    Result against player
    CEP
    Lose
    Lose
    1
    Lose
    Win
    2
    Win
    Lose
    6
    Win
    Win
    8
  • BOUNTY RACE
    Entrance ($EMP)
    Result
    CEP
    100
    Win
    4
    100
    Lose
    2
    1000
    Win
    8
    1000
    Lose
    4
  • WORLD BOSS
    Every time player joins the world boss mode, 5 CEP will be accumulated.
Players will get $EMP reward for their daily activity, formula show below:
Daily participation $EMP reward = Prize Pool B*Player's CEP/Total players' CEP
For example, if player P accumulated 5 CEPs in a day and a total of 100 CEPs was generated by all players while there were 100 $EMP in the pool, player P will get:
100*5/100 = 5 $EMP