CryptoEmpire Whitepaper
  • QuickStart Guide
    • 📖QuickStart Guide
    • 📱Download CryptoEmpire App
    • 💎Learn about In-Game Crypto Assets
    • 🦸Get Heroes and Form Your Team
    • 🧩Join Real-time Match-3 Battles
    • 🪙Earn and Use EMP Tokens
    • 🔮Summoning Heroes
    • 💮Buy heroes from Eternal Blessing
  • Game mechanics
    • Hero
      • Traits
      • Attributes
      • Hero & Skills
    • Class
    • Getting new heroes
      • Summoning
      • Eternal Blessing
    • Game Modes
      • 🗡️ARENA
        • Monsters and Bosses
        • Ranking System
        • Special Items
      • ☠️WORLD BOSS
      • ⚔️BOUNTY RACE MODE
  • Game economy
    • Game-Fi Elements
      • Transfering NFTs
      • Energy
      • Transaction fees
      • Earning Caps of Gold
    • $EMP Token Economy
      • $EMP in-game distribution
    • Deployment Addresses
  • Updates
    • Change Log
      • Jul 31, 2023 Update
      • Aug 4, 2023 Update
      • Aug 7, 2023 Update
      • Aug 15, 2023 Update
    • Find Us
Powered by GitBook
On this page
  • Ranking Cap
  • Daily Energy Cap
  • Action Point Cap
  1. Game economy
  2. Game-Fi Elements

Earning Caps of Gold

Ranking Cap

There are different revenue caps for every Rank. If players' theoretical revenue generated is higher than the revenue cap, the final revenue they receive will be capped by their ranking.

Daily Energy Cap

Players' daily revenue will be capped by their daily energy cap. Users can increase their energy by getting rarer heroes.

Example Formulas show below:

  • Owning 5 common cards: 20+5*1=25 Energy Points

  • Owning 3 common cards, one rare card and one epic card: 20+3*1+2+3=28 Energy Points

  • Owning 5 legendary cards: 20+5*4=40 Energy Points

Action Point Cap

There will be a positive correlation between the action points and revenue generated.

  • When heroes' action point be lower than 750/1500 , revenue drops to 90%

  • When heroes' action point be lower than 300/1500, revenue drops to 10%

This directly determines the theoreotical income of a player after a battle. A player's total efficiency will be the sum of the five cards in team

PreviousTransaction feesNext$EMP Token Economy

Last updated 1 year ago